Feb. 21st, 2012

orange_smaug: (Baby Octopus)
Guess who's playing it for the first time! The script's fan-translated and it shows, it's not like Fire Emblem games in general are known for inventive plots, but the presentation makes it fall flatter than usual. Doesn't help that most of the Support conversations I've gotten so far are pretty short and rudimentary, I guess since this was the first game to really feature them in this way. It also really makes you appreciate how good Nintendo's in-house localization team is, they do a great job of getting the spirit across without being stiff and too literal. Anyway, here's my everyone's-promoted-about-to-start-16x status check.

delicious numbers )

Everyone's doing very well for the most part! Definitely a lot harder than most subsequent installments, enemies getting to move right when they show up really changes how defensive and position aware you have to be. The desert + fog of war chapter was as annoying as expected, I can't wait for the obligatory ship chapter :P. The game's been surprisingly lenient as far as annoying thief deployment goes though. I imagine I'll eventually regret saying that orz.

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