orange_smaug: (Baby Octopus)
[personal profile] orange_smaug
Guess who's playing it for the first time! The script's fan-translated and it shows, it's not like Fire Emblem games in general are known for inventive plots, but the presentation makes it fall flatter than usual. Doesn't help that most of the Support conversations I've gotten so far are pretty short and rudimentary, I guess since this was the first game to really feature them in this way. It also really makes you appreciate how good Nintendo's in-house localization team is, they do a great job of getting the spirit across without being stiff and too literal. Anyway, here's my everyone's-promoted-about-to-start-16x status check.



Actual -> Averages (Difference)


Roy: 16
HP : 32 -> 30 (+2)
Str: 13 -> 11 (+2)
Skl: 11 -> 12 (-1)
Spd: 14 -> 13 (+1)
Lck: 16 -> 16
Def: 09 -> 09
Res: 07 -> 04 (+3)

Got really lucky with a string of 6 stat level-ups early on that did a lot to improve his durability and usability, and he ended up ahead of his averages on pretty much everything.

Lance: 20/2
HP : 40 -> 39 (+1)
Str: 15 -> 15
Skl: 21 -> 17 (-4)
Spd: 18 -> 20 (-2)
Lck: 09 -> 09
Def: 12 -> 12
Res: 06 -> 06

A little behind on speed, but still has more than enough to stay useful.

Alan: 20/2
HP : 39 -> 41 (-2)
Str: 17 -> 18 (-1)
Skl: 11 -> 14 (-3)
Spd: 16 -> 17 (-1)
Lck: 10 -> 11 (-1)
Def: 11 -> 13 (-2)
Res: 05 -> 05

Poor Alan, below his averages on almost everything :(. Will also never surpass Kieran as the Best Red Cavalier.

Thany: 20/3
HP : 33 -> 32 (+1)
Str: 16 -> 12 (+4)
Skl: 19 -> 20 (-1)
Spd: 23 -> 23
Lck: 21 -> 18 (+3)
Def: 11 -> 10 (+1)
Res: 11 -> 12 (-1)

Dat strength boost :o. Otherwise the protypical Pegasus Knight.

Dieck: 20/4
HP : 47 -> 46 (+1)
Str: 22 -> 18 (+4)
Skl: 21 -> 20 (+1)
Spd: 20 -> 17 (+3)
Lck: 11 -> 11
Def: 14 -> 14
Res: 06 -> 06

Oh Dieck, as if the 13 Con(!) weren't already enough to make me love you *_*. Have I ever mentioned how much I love the change to using Strength instead of Con to determine Attack Speed penalties in FE9/10 :E?

Clarine: 20/9
HP : 28 -> 30 (-2)
Mag: 15 -> 13 (+2)
Skl: 19 -> 18 (+1)
Spd: 24 -> 24
Lck: 24 -> 26 (-2)
Def: 09 -> 07 (+2)
Res: 17 -> 19 (-2)

Very...balanced. Also I dunno, I usually love the brash healers (Serra, L'Arachel ♥), but Clarine's not really doing it for me this time.

Rutger: 18/4
HP : 43 -> 41 (+2)
Str: 14 -> 14
Skl: 22 -> 23 (-1)
Spd: 23 -> 21 (+2)
Lck: 05 -> 07 (-1)
Def: 13 -> 11 (+2)
Res: 05 -> 05

Still have nightmares of the 20/5 Guy with 9 strength I ended up with for my Eliwood Hard Mode run. Which meant he got a single Strength up for the twenty levels I bothered to use him for D:. Very easy for me to kick Myrmidons/Swordmasters off my team now if they don't keep up with the rest of the gang, at least Rutger hasn't made me regret the choice yet.

Shin: 20/5
HP : 43 -> 43
Str: 20 -> 18 (+2)
Skl: 20 -> 20
Spd: 21 -> 21
Lck: 12 -> 11 (+1)
Def: 11 -> 11
Res: 03 -> 06 (-3)

Nomadic Troopers gain 3 resistance upon promotion. This, this is why Bolting Mage kept going for you.

Gonzales: 20/1
HP : 54 -> 53 (+1)
Str: 22 -> 22
Skl: 14 -> 12 (+2)
Spd: 18 -> 18
Lck: 10 -> 10
Def: 13 -> 13
Res: 01 -> 01

How could I not use the only Bandit playable unit in the series? Did keep getting confused by his little blue field sprite though, heh. Pretty much completely on his averages.

Miledy: 20/2
HP : 45 -> 43 (+2)
Str: 19 -> 20 (-1)
Skl: 19 -> 18 (+1)
Spd: 17 -> 17
Lck: 11 -> 08 (+3)
Def: 19 -> 17 (+2)
Res: 05 -> 05

Why do Wyvern Riders always come so late, IntSys should start letting us use them earlier :C. The 'No Damage!' effect sounds more like a 'clang' than a 'tink', and is music to my ears ♥.

Sophia: 20/2
HP : 39 -> 28 (+11/4)
Mag: 24 -> 20 (+4)
Skl: 12 -> 12
Spd: 17 -> 13 (+4/2)
Lck: 08 -> 07 (+1)
Def: 10 -> 07 (+3)
Res: 19 -> 20 (-1)

Never had a chance to use a female shaman before, definitely had to use her. Saw her starting level and stats in the pain in the ass desert stage and almost gave up right there D:. Fed her: Angelic Robe (HP +7), Speed Wing (Spd +2), and Body Ring (Con +2) to get her going, but she would have ended up way ahead of her averages in most cases anyway! Also, most adorable field sprite :3.



Everyone's doing very well for the most part! Definitely a lot harder than most subsequent installments, enemies getting to move right when they show up really changes how defensive and position aware you have to be. The desert + fog of war chapter was as annoying as expected, I can't wait for the obligatory ship chapter :P. The game's been surprisingly lenient as far as annoying thief deployment goes though. I imagine I'll eventually regret saying that orz.

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