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Guess who didn't realize that you needed to get all the sacred weapons to get the chapters past defeating Zephiel! The one I missed was Forblaze, which you get by completing a Desert chapter with Fog of War within a certain time limit. IntSys, why do you hate the player so :(? I'll attempt it when I replay the game who knows when, but yeah, perfectly fine with watching the real ending on youtube for now. The plot as a whole isn't anything special, and like I said that fan translation could be better, but there were some nice moments in the finale. Those ending blurbs were a complete let down though, don't know if it's the translation or the original script. Oh well, final stats!


Actual -> Averages (Difference)


Roy: 20/8
HP : 43 -> 43
Str: 21 -> 17 (+4)
Skl: 16 -> 21 (-5)
Spd: 19 -> 19
Lck: 22 -> 22
Def: 14 -> 13 (+1)
Res: 13 -> 13

Very nice strength boost and on his averages for everything important, which would be fine except for how late he promotes. Saved by the ludicrously broken Sword of Seals.

Lance: 20/10
HP : 47 -> 45 (+2)
Str: 19 -> 18 (+1)
Skl: 23 -> 20 (-3)
Spd: 20 -> 24 (-4)
Lck: 11 -> 12 (-1)
Def: 14 -> 14
Res: 07 -> 07

Ended up pretty interchangeable with Alan instead of being weaker yet speedier, but their support made it pretty safe to send them out alone. Problems killing things towards the end though.

Alan: 20/10
HP : 46 -> 48 (-2)
Str: 20 -> 22 (-2)
Skl: 12 -> 17 (-5)
Spd: 20 -> 21 (-1)
Lck: 13 -> 14 (-1)
Def: 13 -> 15 (-2)
Res: 05 -> 06 (-1)

Poor Alan, still below his averages on everything :(. Kieran, CRIMEAN KNIGHT CAPTAIN OF THE FIFTH PLATOON, is still the Best Red Cavalier.

Thany: 20/11
HP : 36 -> 36
Str: 18 -> 15 (+3)
Skl: 21 -> 24 (-3)
Spd: 28 -> 28 (*)
Lck: 26 -> 22 (+4)
Def: 12 -> 11 (+1)
Res: 13 -> 14 (-1)

Nice strength boost, but her damage output generally still wasn't enough to keep up with the rest of the gang. Even magic enemies were more safely taken care of with Clarine and Sophia considering her lowish HP and res, used her mostly to cart people around towards the end.

Dieck: 20/12
HP : 55 -> 53 (+2)
Str: 25 -> 21 (+4*)
Skl: 24 -> 23 (+1)
Spd: 22 -> 20 (+2)
Lck: 14 -> 14
Def: 15 -> 15
Res: 06 -> 07 (-1)

On his averages defensively, nicely ahead offensively. Still loving that 14 con *_*.

Clarine: 20/16
HP : 32 -> 33 (-1)
Mag: 17 -> 15 (+2)
Skl: 23 -> 21 (+2)
Spd: 25 -> 25 (*)
Lck: 29 -> 30 (-1)
Def: 10 -> 07 (+3)
Res: 22 -> 22

Ahead or on her averages. Could be counted on to always double and deal damage, especially against non-magic foes, but output did start dropping off as the rest of the crew caught up in levels. Could also be counted to dodge most enemies...but not Mamkutes, which I found out the hard way were accurate enough that even her 99 base avoid with supports couldn't be counted on D:. Didn't end up really feeling the love for her as a character.

Rutger: 18/12
HP : 50 -> 47 (+2)
Str: 15 -> 17 (-2)
Skl: 28 -> 27 (+1)
Spd: 24 -> 25 (-1)
Lck: 06 -> 09 (-3)
Def: 15 -> 13 (+2)
Res: 08 -> 07 (+1)

Hovering around his averages. Good enough to stay alive and the high accuracy helped a lot with bosses, especially with the Clarine and Dieck support circle, but not who I counted on to deal damage, generally. AT LEAST HE WASN'T 9 STRENGTH 20/5 GUY.

Shin: 20/13
HP : 49 -> 49
Str: 25 -> 21 (+4)
Skl: 24 -> 23 (+1)
Spd: 24 -> 25 (-1)
Lck: 14 -> 13 (+1)
Def: 12 -> 12
Res: 03 -> 07 (-4)

Nomadic Troopers gain 3 resistance upon promotion. Which means he did not get a single point of resistance throughout the entire course of the game. I know your res growth is only 15%, but still. No complaints about the strength boost though!

Gonzales: 20/14
HP : 60 -> 60 (*)
Str: 30 -> 30 (*)
Skl: 14 -> 14 (+2)
Spd: 24 -> 25 (-1)
Lck: 14 -> 15 (-1)
Def: 16 -> 16
Res: 02 -> 01 (+1)

How could I not use the only Bandit playable unit in the series? Did keep getting confused by his little blue field sprite though, heh. Pretty much completely on his averages, which were perfectly sufficient for letting the hordes of Bern wyvern riders continually suicide on him.

Miledy: 20/13
HP : 49 -> 51 (-2)
Str: 24 -> 25 (-1)
Skl: 24 -> 24
Spd: 21 -> 22 (-1)
Lck: 15 -> 10 (+5)
Def: 26 -> 19 (+7)
Res: 05 -> 06 (-1)

A little behind in some stats but not enough to matter, and look at all that delicious defense. The 'No Damage!' sound is music to my ears ♥.

Sophia: 20/13
HP : 46 -> 36 (+10/3)
Mag: 29 -> 27 (+2*)
Skl: 16 -> 16
Spd: 25 -> 16 (+9/7)
Lck: 12 -> 09 (+3)
Def: 14 -> 09 (+5)
Res: 24 -> 27 (-3)

Fed her: Angelic Robe (HP +7), Speed Wing (Spd +2), and Body Ring (Con +2) to get her going. As you can see, ended up way ahead of her averages in most cases anyway! Dat defense. Dat speed. Still the most adorable field sprite, raining death and destruction wherever she tread :3.
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